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This adds the bare minimum to allow using this library on macOS. There are example applications that can make use of this, like developer tools. In my case, I'm using this package within RocketSim to identify simulators correctly.
I realized there was another PR, actually adding macOS device support: #217
Though, this PR is quite old and not active.
Therefore, this might be a great PR to merge in to have a start with macOS support, by at least allowing access to APIs for Mac apps.
Fixes #184